“Start” Button Pressed. Game Studies Resumed
pdf (Русский)

Keywords

Game Studies Mediatheory History of Videogames Culture of Videogames Ludology Narratology Practical Philosophy Social Philosophy

How to Cite

Afanasov, N. (2021). “Start” Button Pressed. Game Studies Resumed. Galactica Media: Journal of Media Studies, 3(4), 227-238. https://doi.org/10.46539/gmd.v3i4.192

Abstract

Book review: Vetushinkiy, A. (2021). Gamedrome: The Things You Need to Know about Videogames and Game Culture. Moscow: Eksmo. (In Russian).

https://doi.org/10.46539/gmd.v3i4.192
pdf (Русский)

References

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Bogost, J. (2015). The mess in video games. Logos, 25(1), 79–99. (In Russian).

Dobrilova, T. (2019, March 22). 23+ Mobile Gaming Statistics for 2021 – Insights Into a $76B Games Market. Retrieved from TechJury website: https://techjury.net/blog/mobile-gaming-statistics/

Galanina, E. (Ed.). (2018). Video Games: Introduction to Research. Tomsk: Tomsk State University Publishing House. (In Russian).

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McLuhan, H. M. (2007). Understanding Media: The Outer Extensions of Man. Moscow: Kuchkovo Pole. (In Russian).

Vetushinsky, A. (2015). To Play Game Studies Press the START Button. Логос, 25(1), 41–60. (In Russian).

Vetushinsky, A. S. (2020). More than a Tool: A New Approach to Understanding Gamification. The Sociology of Power, 32(3), 14–31. doi: 10.22394/2074-0492-2020-3-14-31 (In Russian).

Vetushinsky, A.(2019). Gaming platforms imagine for us: The end of imagination in video games. New Literary Review, (4), 186–199. (In Russian).

Vetushinsky, A.(2021). Gamerdrome. What you need to know about video games and gaming culture. Moscow: Eksmo.. (In Russian).

Zhang, N., Lee, Y., Radhakrishnan, M., & Balan, R. K. (2015). GameOn: P2p Gaming On Public Transport. Proceedings of the 13th Annual International Conference on Mobile Systems, Applications, and Services, 105–119. Florence Italy: ACM. doi: 10.1145/2742647.2742660

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