Information and communication technologies significantly change the speed of social interaction and thereby make it possible to consider the phenomenon of subjective time from a new perspective. In the study, we analyzed the problem of time in computer games, its relationship with physical time, as well as the perception of time by a person and the possibility of managing it in a socio-philosophical aspect. The purpose of this work is to consider the refraction of physical and philosophical concepts in modern computer games related to time, and also to identify the mechanisms of time handling in virtual worlds. The main findings of the study include the ability of game developers, identified by the authors, to build alternative concepts of time, not limited by the laws of the physical world. Preserving the main property — the unidirectional arrow of causality (the ability of the past to influence the future), game developers are free to choose how to transform the present / future depending on the change in the past and the presence or absence of a time loop. Hundreds of games devoted to experiments with time that have appeared in recent decades may indicate comprehension in society of various approaches to the ontological nature of this dimension.
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