“Start” Button Pressed. Game Studies Resumed
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Keywords

Game Studies
Mediatheory
History of Videogames
Culture of Videogames
Ludology
Narratology
Practical Philosophy
Social Philosophy

How to Cite

Afanasov, N. (2021). “Start” Button Pressed. Game Studies Resumed. Galactica Media: Journal of Media Studies, 3(4), 227-238. https://doi.org/10.46539/gmd.v3i4.192

Abstract

Book review: Vetushinkiy, A. (2021). Gamedrome: The Things You Need to Know about Videogames and Game Culture. Moscow: Eksmo. (In Russian).

https://doi.org/10.46539/gmd.v3i4.192
pdf (Русский)

References

Beletsky, I. (2021, July 28). DOOM of the Renaissance: How Video Game History Repeated European History. Retrieved from. “Gorky” website: https://gorky.media/reviews/doom-epohi-vozrozhdeniya-kak-istoriya-videoigr-povtorila-istoriyu-evropy/ (In Russian).

Bogost, J. (2015). The mess in video games. Logos, 25(1), 79–99. (In Russian).

Dobrilova, T. (2019, March 22). 23+ Mobile Gaming Statistics for 2021 – Insights Into a $76B Games Market. Retrieved from TechJury website: https://techjury.net/blog/mobile-gaming-statistics/

Galanina, E. (Ed.). (2018). Video Games: Introduction to Research. Tomsk: Tomsk State University Publishing House. (In Russian).

Jenkins, G. (2019). Convergent Culture. The Clash of Old and New Media. Moscow: Ripol-Classic.. (In Russian).

McLuhan, H. M. (2007). Understanding Media: The Outer Extensions of Man. Moscow: Kuchkovo Pole. (In Russian).

Vetushinsky, A. (2015). To Play Game Studies Press the START Button. Логос, 25(1), 41–60. (In Russian).

Vetushinsky, A. S. (2020). More than a Tool: A New Approach to Understanding Gamification. The Sociology of Power, 32(3), 14–31. doi: 10.22394/2074-0492-2020-3-14-31 (In Russian).

Vetushinsky, A.(2019). Gaming platforms imagine for us: The end of imagination in video games. New Literary Review, (4), 186–199. (In Russian).

Vetushinsky, A.(2021). Gamerdrome. What you need to know about video games and gaming culture. Moscow: Eksmo.. (In Russian).

Zhang, N., Lee, Y., Radhakrishnan, M., & Balan, R. K. (2015). GameOn: P2p Gaming On Public Transport. Proceedings of the 13th Annual International Conference on Mobile Systems, Applications, and Services, 105–119. Florence Italy: ACM. doi: 10.1145/2742647.2742660

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